initial
This commit is contained in:
commit
9fcc074af3
15
build-linux.sh
Executable file
15
build-linux.sh
Executable file
@ -0,0 +1,15 @@
|
||||
#!/bin/bash
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
|
||||
g++ ./spinning_cube.c ./hello.cc \
|
||||
-shared -o libppapi_hello.so \
|
||||
-I$DIR/nacl_sdk/pepper_49/include \
|
||||
-L$DIR/nacl_sdk/pepper_49/lib/linux_host/Release \
|
||||
-lppapi_cpp \
|
||||
-lppapi \
|
||||
-lppapi_simple \
|
||||
-lpthread \
|
||||
-lm \
|
||||
-lppapi_gles2 \
|
||||
-Wall -fPIC
|
15
build-macos.sh
Executable file
15
build-macos.sh
Executable file
@ -0,0 +1,15 @@
|
||||
#!/bin/bash
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
|
||||
g++ ./spinning_cube.c ./hello.cc \
|
||||
-shared -o libppapi_hello.so \
|
||||
-I$DIR/nacl_sdk/pepper_49/include \
|
||||
-L$DIR/nacl_sdk/pepper_49/lib/mac_host/Release \
|
||||
-lppapi_cpp \
|
||||
-lppapi \
|
||||
-lppapi_simple \
|
||||
-lpthread \
|
||||
-lm \
|
||||
-lppapi_gles2 \
|
||||
-Wall -fPIC
|
18
build-win.sh
Executable file
18
build-win.sh
Executable file
@ -0,0 +1,18 @@
|
||||
#!/bin/bash
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
CC=$DIR/nacl_sdk/pepper_49/toolchain/win_x86_glibc/bin/x86_64-nacl-g++.exe
|
||||
|
||||
cd $DIR
|
||||
|
||||
$CC spinning_cube.c hello.cc \
|
||||
-shared -o libppapi_hello.ldd \
|
||||
-I$DIR/nacl_sdk/pepper_49/include \
|
||||
-L$DIR/nacl_sdk/pepper_49/lib/win_x86_64_host/Release \
|
||||
-lppapi_cpp \
|
||||
-lppapi \
|
||||
-lppapi_simple \
|
||||
-lpthread \
|
||||
-lm \
|
||||
-lppapi_gles2 \
|
||||
-Wall -fPIC
|
143
hello.cc
Normal file
143
hello.cc
Normal file
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|
||||
// Copyright 2014 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
#include "ppapi/c/pp_errors.h"
|
||||
#include "ppapi/cpp/core.h"
|
||||
#include "ppapi/cpp/graphics_3d.h"
|
||||
#include "ppapi/cpp/graphics_3d_client.h"
|
||||
#include "ppapi/cpp/input_event.h"
|
||||
#include "ppapi/cpp/instance.h"
|
||||
#include "ppapi/cpp/module.h"
|
||||
#include "ppapi/cpp/rect.h"
|
||||
#include "spinning_cube.h"
|
||||
#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
|
||||
#include "ppapi/utility/completion_callback_factory.h"
|
||||
|
||||
// Use assert as a makeshift CHECK, even in non-debug mode.
|
||||
// Since <assert.h> redefines assert on every inclusion (it doesn't use
|
||||
// include-guards), make sure this is the last file #include'd in this file.
|
||||
#undef NDEBUG
|
||||
#include <assert.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
namespace {
|
||||
|
||||
class DemoInstance : public pp::Instance, public pp::Graphics3DClient {
|
||||
public:
|
||||
DemoInstance(PP_Instance instance);
|
||||
virtual ~DemoInstance();
|
||||
// pp::Instance implementation (see PPP_Instance).
|
||||
virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
|
||||
virtual void DidChangeView(const pp::Rect& position,
|
||||
const pp::Rect& clip);
|
||||
virtual bool HandleInputEvent(const pp::InputEvent& event) {
|
||||
// TODO(yzshen): Handle input events.
|
||||
return true;
|
||||
}
|
||||
// pp::Graphics3DClient implementation.
|
||||
virtual void Graphics3DContextLost();
|
||||
private:
|
||||
// GL-related functions.
|
||||
void InitGL(int32_t result);
|
||||
void Paint(int32_t result);
|
||||
pp::Size plugin_size_;
|
||||
pp::CompletionCallbackFactory<DemoInstance> callback_factory_;
|
||||
// Owned data.
|
||||
pp::Graphics3D* context_;
|
||||
SpinningCube cube_;
|
||||
};
|
||||
|
||||
DemoInstance::DemoInstance(PP_Instance instance)
|
||||
: pp::Instance(instance),
|
||||
pp::Graphics3DClient(this),
|
||||
callback_factory_(this),
|
||||
context_(NULL) {}
|
||||
|
||||
DemoInstance::~DemoInstance() {
|
||||
assert(glTerminatePPAPI());
|
||||
delete context_;
|
||||
}
|
||||
|
||||
bool DemoInstance::Init(uint32_t /*argc*/,
|
||||
const char* /*argn*/[],
|
||||
const char* /*argv*/[]) {
|
||||
RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
|
||||
return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface());
|
||||
}
|
||||
|
||||
void DemoInstance::DidChangeView(
|
||||
const pp::Rect& position, const pp::Rect& /*clip*/) {
|
||||
if (position.width() == 0 || position.height() == 0)
|
||||
return;
|
||||
plugin_size_ = position.size();
|
||||
// Initialize graphics.
|
||||
InitGL(0);
|
||||
}
|
||||
|
||||
void DemoInstance::Graphics3DContextLost() {
|
||||
delete context_;
|
||||
context_ = NULL;
|
||||
pp::CompletionCallback cb = callback_factory_.NewCallback(
|
||||
&DemoInstance::InitGL);
|
||||
pp::Module::Get()->core()->CallOnMainThread(0, cb, 0);
|
||||
}
|
||||
|
||||
void DemoInstance::InitGL(int32_t /*result*/) {
|
||||
assert(plugin_size_.width() && plugin_size_.height());
|
||||
if (context_) {
|
||||
context_->ResizeBuffers(plugin_size_.width(), plugin_size_.height());
|
||||
return;
|
||||
}
|
||||
int32_t context_attributes[] = {
|
||||
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
|
||||
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
|
||||
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
|
||||
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
|
||||
PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(),
|
||||
PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(),
|
||||
PP_GRAPHICS3DATTRIB_NONE,
|
||||
};
|
||||
context_ = new pp::Graphics3D(this, context_attributes);
|
||||
assert(!context_->is_null());
|
||||
assert(BindGraphics(*context_));
|
||||
glSetCurrentContextPPAPI(context_->pp_resource());
|
||||
cube_.Init(plugin_size_.width(), plugin_size_.height());
|
||||
Paint(PP_OK);
|
||||
}
|
||||
|
||||
void DemoInstance::Paint(int32_t result) {
|
||||
if (result != PP_OK || !context_)
|
||||
return;
|
||||
cube_.UpdateForTimeDelta(0.02f);
|
||||
cube_.Draw();
|
||||
context_->SwapBuffers(callback_factory_.NewCallback(&DemoInstance::Paint));
|
||||
}
|
||||
|
||||
// This object is the global object representing this plugin library as long
|
||||
// as it is loaded.
|
||||
class DemoModule : public pp::Module {
|
||||
public:
|
||||
DemoModule() : Module() {}
|
||||
virtual ~DemoModule() {}
|
||||
virtual pp::Instance* CreateInstance(PP_Instance instance) {
|
||||
return new DemoInstance(instance);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// anonymous namespace
|
||||
namespace pp {
|
||||
// Factory function for your specialization of the Module object.
|
||||
Module* CreateModule() {
|
||||
return new DemoModule();
|
||||
}
|
||||
} // namespace pp
|
||||
|
28
libppapi_hello/libppapi_hello.sln
Normal file
28
libppapi_hello/libppapi_hello.sln
Normal file
@ -0,0 +1,28 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Express 14 for Windows Desktop
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libppapi_hello", "libppapi_hello\libppapi_hello.vcxproj", "{4EEEC1D7-306E-4847-86BB-F534BB291427}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Debug|x64.Build.0 = Debug|x64
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Debug|x86.Build.0 = Debug|Win32
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Release|x64.ActiveCfg = Release|x64
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Release|x64.Build.0 = Release|x64
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Release|x86.ActiveCfg = Release|Win32
|
||||
{4EEEC1D7-306E-4847-86BB-F534BB291427}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
152
libppapi_hello/libppapi_hello/libppapi_hello.cpp
Normal file
152
libppapi_hello/libppapi_hello/libppapi_hello.cpp
Normal file
@ -0,0 +1,152 @@
|
||||
// Copyright 2014 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
#include "ppapi/c/pp_errors.h"
|
||||
#include "ppapi/cpp/core.h"
|
||||
#include "ppapi/cpp/graphics_3d.h"
|
||||
#include "ppapi/cpp/graphics_3d_client.h"
|
||||
#include "ppapi/cpp/input_event.h"
|
||||
#include "ppapi/cpp/instance.h"
|
||||
#include "ppapi/cpp/module.h"
|
||||
#include "ppapi/cpp/rect.h"
|
||||
#include "spinning_cube.hpp"
|
||||
#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
|
||||
#include "ppapi/utility/completion_callback_factory.h"
|
||||
|
||||
// Use assert as a makeshift CHECK, even in non-debug mode.
|
||||
// Since <assert.h> redefines assert on every inclusion (it doesn't use
|
||||
// include-guards), make sure this is the last file #include'd in this file.
|
||||
#undef NDEBUG
|
||||
#include <assert.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
namespace {
|
||||
|
||||
class DemoInstance : public pp::Instance, public pp::Graphics3DClient {
|
||||
public:
|
||||
DemoInstance(PP_Instance instance);
|
||||
virtual ~DemoInstance();
|
||||
// pp::Instance implementation (see PPP_Instance).
|
||||
virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
|
||||
virtual void DidChangeView(const pp::Rect& position,
|
||||
const pp::Rect& clip);
|
||||
virtual bool HandleInputEvent(const pp::InputEvent& event) {
|
||||
// TODO(yzshen): Handle input events.
|
||||
return true;
|
||||
}
|
||||
// pp::Graphics3DClient implementation.
|
||||
virtual void Graphics3DContextLost();
|
||||
private:
|
||||
// GL-related functions.
|
||||
void InitGL(int32_t result);
|
||||
void Paint(int32_t result);
|
||||
pp::Size plugin_size_;
|
||||
pp::CompletionCallbackFactory<DemoInstance> callback_factory_;
|
||||
// Owned data.
|
||||
pp::Graphics3D* context_;
|
||||
SpinningCube cube_;
|
||||
};
|
||||
|
||||
DemoInstance::DemoInstance(PP_Instance instance)
|
||||
: pp::Instance(instance),
|
||||
pp::Graphics3DClient(this),
|
||||
callback_factory_(this),
|
||||
context_(NULL) {
|
||||
printf("DemoInstance created\n");
|
||||
}
|
||||
|
||||
DemoInstance::~DemoInstance() {
|
||||
assert(glTerminatePPAPI());
|
||||
delete context_;
|
||||
printf("DemoInstance destroyed\n");
|
||||
}
|
||||
|
||||
bool DemoInstance::Init(uint32_t /*argc*/,
|
||||
const char* /*argn*/[],
|
||||
const char* /*argv*/[]) {
|
||||
printf("Init\n");
|
||||
RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
|
||||
return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface());
|
||||
}
|
||||
|
||||
void DemoInstance::DidChangeView(
|
||||
const pp::Rect& position, const pp::Rect& /*clip*/) {
|
||||
printf("didchangeview\n");
|
||||
if (position.width() == 0 || position.height() == 0)
|
||||
return;
|
||||
plugin_size_ = position.size();
|
||||
// Initialize graphics.
|
||||
InitGL(0);
|
||||
}
|
||||
|
||||
void DemoInstance::Graphics3DContextLost() {
|
||||
printf("Graphics3dcontextlost\n");
|
||||
delete context_;
|
||||
context_ = NULL;
|
||||
pp::CompletionCallback cb = callback_factory_.NewCallback(
|
||||
&DemoInstance::InitGL);
|
||||
pp::Module::Get()->core()->CallOnMainThread(0, cb, 0);
|
||||
}
|
||||
|
||||
void DemoInstance::InitGL(int32_t /*result*/) {
|
||||
printf("InitGL\n");
|
||||
assert(plugin_size_.width() && plugin_size_.height());
|
||||
if (context_) {
|
||||
context_->ResizeBuffers(plugin_size_.width(), plugin_size_.height());
|
||||
return;
|
||||
}
|
||||
int32_t context_attributes[] = {
|
||||
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
|
||||
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
|
||||
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
|
||||
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
|
||||
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
|
||||
PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(),
|
||||
PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(),
|
||||
PP_GRAPHICS3DATTRIB_NONE,
|
||||
};
|
||||
context_ = new pp::Graphics3D(this, context_attributes);
|
||||
assert(!context_->is_null());
|
||||
assert(BindGraphics(*context_));
|
||||
glSetCurrentContextPPAPI(context_->pp_resource());
|
||||
cube_.Init(plugin_size_.width(), plugin_size_.height());
|
||||
Paint(PP_OK);
|
||||
}
|
||||
|
||||
void DemoInstance::Paint(int32_t result) {
|
||||
printf("Paint\n");
|
||||
if (result != PP_OK || !context_)
|
||||
return;
|
||||
cube_.UpdateForTimeDelta(0.02f);
|
||||
cube_.Draw();
|
||||
context_->SwapBuffers(callback_factory_.NewCallback(&DemoInstance::Paint));
|
||||
}
|
||||
|
||||
// This object is the global object representing this plugin library as long
|
||||
// as it is loaded.
|
||||
class DemoModule : public pp::Module {
|
||||
public:
|
||||
DemoModule() : Module() {}
|
||||
virtual ~DemoModule() {}
|
||||
virtual pp::Instance* CreateInstance(PP_Instance instance) {
|
||||
printf("DemoModule\n");
|
||||
return new DemoInstance(instance);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// anonymous namespace
|
||||
namespace pp {
|
||||
// Factory function for your specialization of the Module object.
|
||||
Module* CreateModule() {
|
||||
printf("CreateModule\n");
|
||||
return new DemoModule();
|
||||
}
|
||||
} // namespace pp
|
||||
|
174
libppapi_hello/libppapi_hello/libppapi_hello.vcxproj
Normal file
174
libppapi_hello/libppapi_hello/libppapi_hello.vcxproj
Normal file
@ -0,0 +1,174 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{4EEEC1D7-306E-4847-86BB-F534BB291427}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>libppapi_hello</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
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||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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||||
<LibraryPath>C:\Users\evgeny\VKMessenger\ppapi\nacl_sdk\pepper_49\lib\win_x86_64_host\Release;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LinkIncremental>false</LinkIncremental>
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||||
<IncludePath>C:\Users\evgeny\VKMessenger\ppapi\nacl_sdk\pepper_49\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Users\evgeny\VKMessenger\ppapi\nacl_sdk\pepper_49\lib\win_x86_32_host\Release;$(LibraryPath)</LibraryPath>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>C:\Users\evgeny\VKMessenger\ppapi\nacl_sdk\pepper_49\include;C:\Users\evgeny\VKMessenger\ppapi\nacl_sdk\pepper_49\include\win;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Users\evgeny\VKMessenger\ppapi\nacl_sdk\pepper_49\lib\win_x86_64_host\Release;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
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||||
<PrecompiledHeader>
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||||
</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPPAPI_HELLO_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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||||
</ClCompile>
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||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>pthread.lib;ppapi_gles2.lib;ppapi_cpp.lib;ppapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;LIBPPAPI_HELLO_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPPAPI_HELLO_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ppapi_cpp.lib;ppapi_gles2.lib;ppapi.lib;pthread.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
|
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;LIBPPAPI_HELLO_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ppapi_gles2.lib;ppapi.lib;ppapi_cpp.lib;pthread.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="spinning_cube.hpp" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="libppapi_hello.cpp" />
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||||
<ClCompile Include="spinning_cube.cpp" />
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||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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</Project>
|
39
libppapi_hello/libppapi_hello/libppapi_hello.vcxproj.filters
Normal file
39
libppapi_hello/libppapi_hello/libppapi_hello.vcxproj.filters
Normal file
@ -0,0 +1,39 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="spinning_cube.hpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="libppapi_hello.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="spinning_cube.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
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</Project>
|
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
403
libppapi_hello/libppapi_hello/spinning_cube.cpp
Normal file
403
libppapi_hello/libppapi_hello/spinning_cube.cpp
Normal file
@ -0,0 +1,403 @@
|
||||
// Copyright 2014 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
// This example program is based on Simple_VertexShader.c from:
|
||||
//
|
||||
// Book: OpenGL(R) ES 2.0 Programming Guide
|
||||
// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
|
||||
// ISBN-10: 0321502795
|
||||
// ISBN-13: 9780321502797
|
||||
// Publisher: Addison-Wesley Professional
|
||||
// URLs: http://safari.informit.com/9780321563835
|
||||
// http://www.opengles-book.com
|
||||
//
|
||||
|
||||
#include "spinning_cube.hpp"
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <algorithm>
|
||||
#include "GLES2/gl2.h"
|
||||
|
||||
namespace {
|
||||
|
||||
const float kPi = 3.14159265359f;
|
||||
|
||||
int GenerateCube(GLuint *vbo_vertices, GLuint *vbo_indices) {
|
||||
const int num_indices = 36;
|
||||
const GLfloat cube_vertices[] = {
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
|
||||
const GLushort cube_indices[] = {
|
||||
0, 2, 1,
|
||||
0, 3, 2,
|
||||
4, 5, 6,
|
||||
4, 6, 7,
|
||||
8, 9, 10,
|
||||
8, 10, 11,
|
||||
12, 15, 14,
|
||||
12, 14, 13,
|
||||
16, 17, 18,
|
||||
16, 18, 19,
|
||||
20, 23, 22,
|
||||
20, 22, 21
|
||||
};
|
||||
|
||||
if (vbo_vertices) {
|
||||
glGenBuffers(1, vbo_vertices);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, *vbo_vertices);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(cube_vertices),
|
||||
cube_vertices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
if (vbo_indices) {
|
||||
glGenBuffers(1, vbo_indices);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *vbo_indices);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof(cube_indices),
|
||||
cube_indices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
return num_indices;
|
||||
}
|
||||
|
||||
GLuint LoadShader(GLenum type, const char* shader_source) {
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &shader_source, NULL);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (!compiled) {
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint LoadProgram(const char* vertext_shader_source, const char* fragment_shader_source) {
|
||||
GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER,
|
||||
vertext_shader_source);
|
||||
if (!vertex_shader)
|
||||
return 0;
|
||||
GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
|
||||
fragment_shader_source);
|
||||
if (!fragment_shader) {
|
||||
glDeleteShader(vertex_shader);
|
||||
return 0;
|
||||
}
|
||||
GLuint program_object = glCreateProgram();
|
||||
glAttachShader(program_object, vertex_shader);
|
||||
glAttachShader(program_object, fragment_shader);
|
||||
glLinkProgram(program_object);
|
||||
glDeleteShader(vertex_shader);
|
||||
glDeleteShader(fragment_shader);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(program_object, GL_LINK_STATUS, &linked);
|
||||
if (!linked) {
|
||||
glDeleteProgram(program_object);
|
||||
return 0;
|
||||
}
|
||||
return program_object;
|
||||
}
|
||||
|
||||
class ESMatrix {
|
||||
public:
|
||||
GLfloat m[4][4];
|
||||
|
||||
ESMatrix() {
|
||||
LoadZero();
|
||||
}
|
||||
|
||||
void LoadZero() {
|
||||
memset(this, 0x0, sizeof(ESMatrix));
|
||||
}
|
||||
|
||||
void LoadIdentity() {
|
||||
LoadZero();
|
||||
m[0][0] = 1.0f;
|
||||
m[1][1] = 1.0f;
|
||||
m[2][2] = 1.0f;
|
||||
m[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
void Multiply(ESMatrix* a, ESMatrix* b) {
|
||||
ESMatrix result;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
result.m[i][0] = (a->m[i][0] * b->m[0][0]) +
|
||||
(a->m[i][1] * b->m[1][0]) +
|
||||
(a->m[i][2] * b->m[2][0]) +
|
||||
(a->m[i][3] * b->m[3][0]);
|
||||
result.m[i][1] = (a->m[i][0] * b->m[0][1]) +
|
||||
(a->m[i][1] * b->m[1][1]) +
|
||||
(a->m[i][2] * b->m[2][1]) +
|
||||
(a->m[i][3] * b->m[3][1]);
|
||||
result.m[i][2] = (a->m[i][0] * b->m[0][2]) +
|
||||
(a->m[i][1] * b->m[1][2]) +
|
||||
(a->m[i][2] * b->m[2][2]) +
|
||||
(a->m[i][3] * b->m[3][2]);
|
||||
result.m[i][3] = (a->m[i][0] * b->m[0][3]) +
|
||||
(a->m[i][1] * b->m[1][3]) +
|
||||
(a->m[i][2] * b->m[2][3]) +
|
||||
(a->m[i][3] * b->m[3][3]);
|
||||
}
|
||||
*this = result;
|
||||
}
|
||||
|
||||
void Frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near_z,
|
||||
float far_z) {
|
||||
float delta_x = right - left;
|
||||
float delta_y = top - bottom;
|
||||
float delta_z = far_z - near_z;
|
||||
if ((near_z <= 0.0f) ||
|
||||
(far_z <= 0.0f) ||
|
||||
(delta_z <= 0.0f) ||
|
||||
(delta_y <= 0.0f) ||
|
||||
(delta_y <= 0.0f))
|
||||
return;
|
||||
|
||||
ESMatrix frust;
|
||||
frust.m[0][0] = 2.0f * near_z / delta_x;
|
||||
frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
|
||||
frust.m[1][1] = 2.0f * near_z / delta_y;
|
||||
frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
|
||||
frust.m[2][0] = (right + left) / delta_x;
|
||||
frust.m[2][1] = (top + bottom) / delta_y;
|
||||
frust.m[2][2] = -(near_z + far_z) / delta_z;
|
||||
frust.m[2][3] = -1.0f;
|
||||
frust.m[3][2] = -2.0f * near_z * far_z / delta_z;
|
||||
frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
|
||||
Multiply(&frust, this);
|
||||
}
|
||||
|
||||
void Perspective(float fov_y, float aspect, float near_z, float far_z) {
|
||||
GLfloat frustum_h = tanf(fov_y / 360.0f * kPi) * near_z;
|
||||
GLfloat frustum_w = frustum_h * aspect;
|
||||
Frustum(-frustum_w, frustum_w, -frustum_h, frustum_h, near_z, far_z);
|
||||
}
|
||||
|
||||
void Translate(GLfloat tx, GLfloat ty, GLfloat tz) {
|
||||
m[3][0] += m[0][0] * tx + m[1][0] * ty + m[2][0] * tz;
|
||||
m[3][1] += m[0][1] * tx + m[1][1] * ty + m[2][1] * tz;
|
||||
m[3][2] += m[0][2] * tx + m[1][2] * ty + m[2][2] * tz;
|
||||
m[3][3] += m[0][3] * tx + m[1][3] * ty + m[2][3] * tz;
|
||||
}
|
||||
|
||||
void Rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
|
||||
GLfloat mag = sqrtf(x * x + y * y + z * z);
|
||||
GLfloat sin_angle = sinf(angle * kPi / 180.0f);
|
||||
GLfloat cos_angle = cosf(angle * kPi / 180.0f);
|
||||
if (mag > 0.0f) {
|
||||
GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
|
||||
GLfloat one_minus_cos;
|
||||
ESMatrix rotation;
|
||||
x /= mag;
|
||||
y /= mag;
|
||||
z /= mag;
|
||||
xx = x * x;
|
||||
yy = y * y;
|
||||
zz = z * z;
|
||||
xy = x * y;
|
||||
yz = y * z;
|
||||
zx = z * x;
|
||||
xs = x * sin_angle;
|
||||
ys = y * sin_angle;
|
||||
zs = z * sin_angle;
|
||||
one_minus_cos = 1.0f - cos_angle;
|
||||
rotation.m[0][0] = (one_minus_cos * xx) + cos_angle;
|
||||
rotation.m[0][1] = (one_minus_cos * xy) - zs;
|
||||
rotation.m[0][2] = (one_minus_cos * zx) + ys;
|
||||
rotation.m[0][3] = 0.0F;
|
||||
rotation.m[1][0] = (one_minus_cos * xy) + zs;
|
||||
rotation.m[1][1] = (one_minus_cos * yy) + cos_angle;
|
||||
rotation.m[1][2] = (one_minus_cos * yz) - xs;
|
||||
rotation.m[1][3] = 0.0F;
|
||||
rotation.m[2][0] = (one_minus_cos * zx) - ys;
|
||||
rotation.m[2][1] = (one_minus_cos * yz) + xs;
|
||||
rotation.m[2][2] = (one_minus_cos * zz) + cos_angle;
|
||||
rotation.m[2][3] = 0.0F;
|
||||
rotation.m[3][0] = 0.0F;
|
||||
rotation.m[3][1] = 0.0F;
|
||||
rotation.m[3][2] = 0.0F;
|
||||
rotation.m[3][3] = 1.0F;
|
||||
Multiply(&rotation, this);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
float RotationForTimeDelta(float delta_time) {
|
||||
return delta_time * 40.0f;
|
||||
}
|
||||
|
||||
float RotationForDragDistance(float drag_distance) {
|
||||
return drag_distance / 5; // Arbitrary damping.
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
class SpinningCube::GLState {
|
||||
public:
|
||||
GLState();
|
||||
void OnGLContextLost();
|
||||
GLfloat angle_; // Survives losing the GL context.
|
||||
GLuint program_object_;
|
||||
GLint position_location_;
|
||||
GLint mvp_location_;
|
||||
GLuint vbo_vertices_;
|
||||
GLuint vbo_indices_;
|
||||
int num_indices_;
|
||||
ESMatrix mvp_matrix_;
|
||||
};
|
||||
|
||||
SpinningCube::GLState::GLState()
|
||||
: angle_(0) {
|
||||
OnGLContextLost();
|
||||
}
|
||||
|
||||
void SpinningCube::GLState::OnGLContextLost() {
|
||||
program_object_ = 0;
|
||||
position_location_ = 0;
|
||||
mvp_location_ = 0;
|
||||
vbo_vertices_ = 0;
|
||||
vbo_indices_ = 0;
|
||||
num_indices_ = 0;
|
||||
}
|
||||
|
||||
SpinningCube::SpinningCube()
|
||||
: initialized_(false),
|
||||
width_(0),
|
||||
height_(0),
|
||||
state_(new GLState()),
|
||||
fling_multiplier_(1.0f),
|
||||
direction_(1) {
|
||||
state_->angle_ = 45.0f;
|
||||
}
|
||||
|
||||
SpinningCube::~SpinningCube() {
|
||||
if (!initialized_)
|
||||
return;
|
||||
if (state_->vbo_vertices_)
|
||||
glDeleteBuffers(1, &state_->vbo_vertices_);
|
||||
if (state_->vbo_indices_)
|
||||
glDeleteBuffers(1, &state_->vbo_indices_);
|
||||
if (state_->program_object_)
|
||||
glDeleteProgram(state_->program_object_);
|
||||
delete state_;
|
||||
}
|
||||
|
||||
void SpinningCube::Init(uint32_t width, uint32_t height) {
|
||||
width_ = width;
|
||||
height_ = height;
|
||||
if (!initialized_) {
|
||||
initialized_ = true;
|
||||
const char vertext_shader_source[] =
|
||||
"uniform mat4 u_mvpMatrix;\n"
|
||||
"attribute vec4 a_position;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = u_mvpMatrix * a_position;\n"
|
||||
"}\n";
|
||||
const char fragment_shader_source[] =
|
||||
"precision mediump float;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4( 0.0, 0.0, 1.0, 1.0 );\n"
|
||||
"}\n";
|
||||
state_->program_object_ = LoadProgram(
|
||||
vertext_shader_source, fragment_shader_source);
|
||||
state_->position_location_ = glGetAttribLocation(
|
||||
state_->program_object_, "a_position");
|
||||
state_->mvp_location_ = glGetUniformLocation(
|
||||
state_->program_object_, "u_mvpMatrix");
|
||||
state_->num_indices_ = GenerateCube(
|
||||
&state_->vbo_vertices_, &state_->vbo_indices_);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void SpinningCube::OnGLContextLost() {
|
||||
// TODO(yzshen): Is it correct that in this case we don't need to do cleanup
|
||||
// for program and buffers?
|
||||
initialized_ = false;
|
||||
height_ = 0;
|
||||
width_ = 0;
|
||||
state_->OnGLContextLost();
|
||||
}
|
||||
|
||||
void SpinningCube::SetFlingMultiplier(float drag_distance, float drag_time) {
|
||||
fling_multiplier_ = RotationForDragDistance(drag_distance) / RotationForTimeDelta(drag_time);
|
||||
}
|
||||
|
||||
void SpinningCube::UpdateForTimeDelta(float delta_time) {
|
||||
state_->angle_ += RotationForTimeDelta(delta_time) * fling_multiplier_;
|
||||
if (state_->angle_ >= 360.0f)
|
||||
state_->angle_ -= 360.0f;
|
||||
// Arbitrary 50-step linear reduction in spin speed.
|
||||
if (fling_multiplier_ > 1.0f) {
|
||||
fling_multiplier_ = std::max(1.0f, fling_multiplier_ - (fling_multiplier_ - 1.0f) / 50);
|
||||
}
|
||||
Update();
|
||||
}
|
||||
|
||||
void SpinningCube::UpdateForDragDistance(float distance) {
|
||||
state_->angle_ += RotationForDragDistance(distance);
|
||||
if (state_->angle_ >= 360.0f )
|
||||
state_->angle_ -= 360.0f;
|
||||
Update();
|
||||
}
|
||||
|
||||
void SpinningCube::Draw() {
|
||||
glViewport(0, 0, width_, height_);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUseProgram(state_->program_object_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state_->vbo_vertices_);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state_->vbo_indices_);
|
||||
glVertexAttribPointer(state_->position_location_, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0);
|
||||
glEnableVertexAttribArray(state_->position_location_);
|
||||
glUniformMatrix4fv(state_->mvp_location_, 1, GL_FALSE, (GLfloat*) &state_->mvp_matrix_.m[0][0]);
|
||||
glDrawElements(GL_TRIANGLES, state_->num_indices_, GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
void SpinningCube::Update() {
|
||||
float aspect = static_cast<GLfloat>(width_) / static_cast<GLfloat>(height_);
|
||||
ESMatrix perspective;
|
||||
perspective.LoadIdentity();
|
||||
perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
|
||||
ESMatrix modelview;
|
||||
modelview.LoadIdentity();
|
||||
modelview.Translate(0.0, 0.0, -2.0);
|
||||
modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
|
||||
state_->mvp_matrix_.Multiply(&modelview, &perspective);
|
||||
}
|
37
libppapi_hello/libppapi_hello/spinning_cube.hpp
Normal file
37
libppapi_hello/libppapi_hello/spinning_cube.hpp
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright 2014 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
#ifndef PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
|
||||
|
||||
#define PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
|
||||
#include "ppapi/c/pp_stdint.h"
|
||||
|
||||
class SpinningCube {
|
||||
public:
|
||||
SpinningCube();
|
||||
~SpinningCube();
|
||||
void Init(uint32_t width, uint32_t height);
|
||||
void set_direction(int direction) { direction_ = direction; }
|
||||
void SetFlingMultiplier(float drag_distance, float drag_time);
|
||||
void UpdateForTimeDelta(float delta_time);
|
||||
void UpdateForDragDistance(float distance);
|
||||
void Draw();
|
||||
void OnGLContextLost();
|
||||
|
||||
private:
|
||||
class GLState;
|
||||
// Disallow copy and assign.
|
||||
SpinningCube(const SpinningCube& other);
|
||||
SpinningCube& operator=(const SpinningCube& other);
|
||||
void Update();
|
||||
bool initialized_;
|
||||
uint32_t width_;
|
||||
uint32_t height_;
|
||||
// Owned ptr.
|
||||
GLState* state_;
|
||||
float fling_multiplier_;
|
||||
int direction_;
|
||||
};
|
||||
|
||||
#endif // PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
|
35
main.js
Normal file
35
main.js
Normal file
@ -0,0 +1,35 @@
|
||||
var {app, BrowserWindow} = require('electron');
|
||||
var path = require('path')
|
||||
|
||||
var mainWindow = null;
|
||||
var lib
|
||||
if (process.platform != 'win32') {
|
||||
lib = path.join(__dirname, 'libppapi_hello.so')
|
||||
} else {
|
||||
lib = path.join(__dirname, 'libppapi_hello')
|
||||
if (process.arch == 'x64') {
|
||||
lib = path.join(lib, 'x64')
|
||||
}
|
||||
lib = path.join(lib, 'Release', 'libppapi_hello.dll')
|
||||
}
|
||||
|
||||
var plugin = lib + ';application/x-hello'
|
||||
console.log(plugin)
|
||||
|
||||
app.commandLine.appendSwitch('register-pepper-plugins', plugin)
|
||||
app.commandLine.appendSwitch('vmodule', '=ppb*=4')
|
||||
app.commandLine.appendSwitch('enable-logging', 'stderr')
|
||||
|
||||
app.on('ready', function() {
|
||||
mainWindow = new BrowserWindow({
|
||||
height: 800,
|
||||
width: 1024,
|
||||
title: 'electron',
|
||||
webPreferences : {
|
||||
'plugins': true,
|
||||
devTools: true,
|
||||
}
|
||||
});
|
||||
|
||||
mainWindow.loadURL('file://' + __dirname + '/nacl.html');
|
||||
});
|
46
nacl.html
Normal file
46
nacl.html
Normal file
@ -0,0 +1,46 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<!--
|
||||
Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
||||
Use of this source code is governed by a BSD-style license that can be
|
||||
found in the LICENSE file.
|
||||
-->
|
||||
<head>
|
||||
|
||||
<title>hello_tutorial</title>
|
||||
<script type="text/javascript">
|
||||
// The 'message' event handler. This handler is fired when the NaCl module
|
||||
// posts a message to the browser by calling PPB_Messaging.PostMessage()
|
||||
// (in C) or pp::Instance.PostMessage() (in C++). This implementation
|
||||
// simply displays the content of the message in an alert panel.
|
||||
function handleMessage(message_event) {
|
||||
console.log('message:', message_event.data)
|
||||
//alert(message_event.data);
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
button {
|
||||
position: relative;
|
||||
z-index: 5;
|
||||
top: -300px;
|
||||
left: 350px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="listener">
|
||||
<script type="text/javascript">
|
||||
var listener = document.getElementById('listener');
|
||||
listener.addEventListener('message', handleMessage, true);
|
||||
</script>
|
||||
|
||||
<embed
|
||||
id="hello_tutorial"
|
||||
width="800"
|
||||
height="600"
|
||||
type="application/x-hello" />
|
||||
</div>
|
||||
|
||||
<button>Кнопка поверх OpenGL</button>
|
||||
</body>
|
||||
</html>
|
8
package.json
Normal file
8
package.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"main": "main.js",
|
||||
"name": "electron",
|
||||
"description": "testing third party plugin load",
|
||||
"version": "0.0.1",
|
||||
"license": "MIT"
|
||||
}
|
||||
|
2
run-linux.sh
Executable file
2
run-linux.sh
Executable file
@ -0,0 +1,2 @@
|
||||
#!/bin/bash
|
||||
./electron/electron .
|
2
run-macos.sh
Executable file
2
run-macos.sh
Executable file
@ -0,0 +1,2 @@
|
||||
#!/bin/bash
|
||||
./Electron.app/Contents/MacOS/Electron .
|
2
run-win32.sh
Executable file
2
run-win32.sh
Executable file
@ -0,0 +1,2 @@
|
||||
#!/bin/bash
|
||||
./electron32/electron.exe .
|
5
run-win64.sh
Executable file
5
run-win64.sh
Executable file
@ -0,0 +1,5 @@
|
||||
#!/bin/bash
|
||||
export NACL_SRPC_DEBUG=255
|
||||
export NACLVERBOSITY=255
|
||||
export NACL_PLUGIN_DEBUG=1
|
||||
./electron64/electron.exe .
|
31
setup-linux.sh
Executable file
31
setup-linux.sh
Executable file
@ -0,0 +1,31 @@
|
||||
#!/bin/bash
|
||||
|
||||
fix_cacerts() {
|
||||
cd sdk_tools/
|
||||
mv cacerts.txt cacerts.txt.old
|
||||
wget https://gist.githubusercontent.com/OrcaXS/df9db730a12f7e1f8b713cd3761de2c5/raw/52d9216cb8577050668ef9f6f58947be913d83b0/cacerts.txt
|
||||
cd ..
|
||||
|
||||
./naclsdk list
|
||||
}
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
|
||||
cd $DIR
|
||||
|
||||
wget https://github.com/electron/electron/releases/download/v1.8.8/electron-v1.8.8-linux-x64.zip
|
||||
wget https://storage.googleapis.com/nativeclient-mirror/nacl/nacl_sdk/nacl_sdk.zip
|
||||
|
||||
unzip nacl_sdk.zip
|
||||
unzip -d electron electron-v1.8.8-linux-x64.zip
|
||||
|
||||
cd nacl_sdk
|
||||
|
||||
# gentoo fix
|
||||
export EPYTHON=python2.7
|
||||
|
||||
# twice
|
||||
fix_cacerts
|
||||
fix_cacerts
|
||||
|
||||
./naclsdk update
|
26
setup-macos.sh
Executable file
26
setup-macos.sh
Executable file
@ -0,0 +1,26 @@
|
||||
#!/bin/bash
|
||||
|
||||
fix_cacerts() {
|
||||
cd sdk_tools/
|
||||
mv cacerts.txt cacerts.txt.old
|
||||
wget https://gist.githubusercontent.com/OrcaXS/df9db730a12f7e1f8b713cd3761de2c5/raw/52d9216cb8577050668ef9f6f58947be913d83b0/cacerts.txt
|
||||
cd ..
|
||||
|
||||
./naclsdk list
|
||||
}
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
|
||||
cd $DIR
|
||||
|
||||
wget https://github.com/electron/electron/releases/download/v1.8.8/electron-v1.8.8-win32-x64.zip || exit
|
||||
wget https://storage.googleapis.com/nativeclient-mirror/nacl/nacl_sdk/nacl_sdk.zip || exit
|
||||
|
||||
unzip nacl_sdk.zip
|
||||
unzip electron-v1.8.8-darwin-x64.zip
|
||||
|
||||
cd nacl_sdk
|
||||
|
||||
fix_cacerts
|
||||
|
||||
./naclsdk update
|
33
setup-win.sh
Executable file
33
setup-win.sh
Executable file
@ -0,0 +1,33 @@
|
||||
#!/bin/bash
|
||||
|
||||
# https://stackoverflow.com/questions/33557506/timespec-redefinition-error
|
||||
# https://github.com/Kagami/mpv.js#build-on-x86
|
||||
|
||||
fix_cacerts() {
|
||||
cd sdk_tools/
|
||||
mv cacerts.txt cacerts.txt.old
|
||||
curl -Lo cacerts.txt https://gist.githubusercontent.com/OrcaXS/df9db730a12f7e1f8b713cd3761de2c5/raw/52d9216cb8577050668ef9f6f58947be913d83b0/cacerts.txt || exit 1
|
||||
cd ..
|
||||
|
||||
./naclsdk list
|
||||
}
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
|
||||
cd $DIR
|
||||
|
||||
curl -Lo electron-v1.8.8-win32-x64.zip https://github.com/electron/electron/releases/download/v1.8.8/electron-v1.8.8-win32-x64.zip || exit 1
|
||||
curl -Lo electron-v1.8.8-win32-ia32.zip https://github.com/electron/electron/releases/download/v1.8.8/electron-v1.8.8-win32-ia32.zip || exit 1
|
||||
curl -Lo nacl_sdk.zip https://storage.googleapis.com/nativeclient-mirror/nacl/nacl_sdk/nacl_sdk.zip || exit 1
|
||||
|
||||
unzip nacl_sdk.zip || exit 1
|
||||
unzip -d electron64 electron-v1.8.8-win32-x64.zip || exit 1
|
||||
unzip -d electron32 electron-v1.8.8-win32-ia32.zip || exit 1
|
||||
|
||||
cd nacl_sdk
|
||||
|
||||
# twice!
|
||||
fix_cacerts
|
||||
fix_cacerts
|
||||
|
||||
./naclsdk update
|
403
spinning_cube.c
Normal file
403
spinning_cube.c
Normal file
@ -0,0 +1,403 @@
|
||||
// Copyright 2014 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
// This example program is based on Simple_VertexShader.c from:
|
||||
//
|
||||
// Book: OpenGL(R) ES 2.0 Programming Guide
|
||||
// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
|
||||
// ISBN-10: 0321502795
|
||||
// ISBN-13: 9780321502797
|
||||
// Publisher: Addison-Wesley Professional
|
||||
// URLs: http://safari.informit.com/9780321563835
|
||||
// http://www.opengles-book.com
|
||||
//
|
||||
|
||||
#include "spinning_cube.h"
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <algorithm>
|
||||
#include "GLES2/gl2.h"
|
||||
|
||||
namespace {
|
||||
|
||||
const float kPi = 3.14159265359f;
|
||||
|
||||
int GenerateCube(GLuint *vbo_vertices, GLuint *vbo_indices) {
|
||||
const int num_indices = 36;
|
||||
const GLfloat cube_vertices[] = {
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
|
||||
const GLushort cube_indices[] = {
|
||||
0, 2, 1,
|
||||
0, 3, 2,
|
||||
4, 5, 6,
|
||||
4, 6, 7,
|
||||
8, 9, 10,
|
||||
8, 10, 11,
|
||||
12, 15, 14,
|
||||
12, 14, 13,
|
||||
16, 17, 18,
|
||||
16, 18, 19,
|
||||
20, 23, 22,
|
||||
20, 22, 21
|
||||
};
|
||||
|
||||
if (vbo_vertices) {
|
||||
glGenBuffers(1, vbo_vertices);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, *vbo_vertices);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(cube_vertices),
|
||||
cube_vertices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
if (vbo_indices) {
|
||||
glGenBuffers(1, vbo_indices);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *vbo_indices);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof(cube_indices),
|
||||
cube_indices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
return num_indices;
|
||||
}
|
||||
|
||||
GLuint LoadShader(GLenum type, const char* shader_source) {
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &shader_source, NULL);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (!compiled) {
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint LoadProgram(const char* vertext_shader_source, const char* fragment_shader_source) {
|
||||
GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER,
|
||||
vertext_shader_source);
|
||||
if (!vertex_shader)
|
||||
return 0;
|
||||
GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
|
||||
fragment_shader_source);
|
||||
if (!fragment_shader) {
|
||||
glDeleteShader(vertex_shader);
|
||||
return 0;
|
||||
}
|
||||
GLuint program_object = glCreateProgram();
|
||||
glAttachShader(program_object, vertex_shader);
|
||||
glAttachShader(program_object, fragment_shader);
|
||||
glLinkProgram(program_object);
|
||||
glDeleteShader(vertex_shader);
|
||||
glDeleteShader(fragment_shader);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(program_object, GL_LINK_STATUS, &linked);
|
||||
if (!linked) {
|
||||
glDeleteProgram(program_object);
|
||||
return 0;
|
||||
}
|
||||
return program_object;
|
||||
}
|
||||
|
||||
class ESMatrix {
|
||||
public:
|
||||
GLfloat m[4][4];
|
||||
|
||||
ESMatrix() {
|
||||
LoadZero();
|
||||
}
|
||||
|
||||
void LoadZero() {
|
||||
memset(this, 0x0, sizeof(ESMatrix));
|
||||
}
|
||||
|
||||
void LoadIdentity() {
|
||||
LoadZero();
|
||||
m[0][0] = 1.0f;
|
||||
m[1][1] = 1.0f;
|
||||
m[2][2] = 1.0f;
|
||||
m[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
void Multiply(ESMatrix* a, ESMatrix* b) {
|
||||
ESMatrix result;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
result.m[i][0] = (a->m[i][0] * b->m[0][0]) +
|
||||
(a->m[i][1] * b->m[1][0]) +
|
||||
(a->m[i][2] * b->m[2][0]) +
|
||||
(a->m[i][3] * b->m[3][0]);
|
||||
result.m[i][1] = (a->m[i][0] * b->m[0][1]) +
|
||||
(a->m[i][1] * b->m[1][1]) +
|
||||
(a->m[i][2] * b->m[2][1]) +
|
||||
(a->m[i][3] * b->m[3][1]);
|
||||
result.m[i][2] = (a->m[i][0] * b->m[0][2]) +
|
||||
(a->m[i][1] * b->m[1][2]) +
|
||||
(a->m[i][2] * b->m[2][2]) +
|
||||
(a->m[i][3] * b->m[3][2]);
|
||||
result.m[i][3] = (a->m[i][0] * b->m[0][3]) +
|
||||
(a->m[i][1] * b->m[1][3]) +
|
||||
(a->m[i][2] * b->m[2][3]) +
|
||||
(a->m[i][3] * b->m[3][3]);
|
||||
}
|
||||
*this = result;
|
||||
}
|
||||
|
||||
void Frustum(float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near_z,
|
||||
float far_z) {
|
||||
float delta_x = right - left;
|
||||
float delta_y = top - bottom;
|
||||
float delta_z = far_z - near_z;
|
||||
if ((near_z <= 0.0f) ||
|
||||
(far_z <= 0.0f) ||
|
||||
(delta_z <= 0.0f) ||
|
||||
(delta_y <= 0.0f) ||
|
||||
(delta_y <= 0.0f))
|
||||
return;
|
||||
|
||||
ESMatrix frust;
|
||||
frust.m[0][0] = 2.0f * near_z / delta_x;
|
||||
frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
|
||||
frust.m[1][1] = 2.0f * near_z / delta_y;
|
||||
frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
|
||||
frust.m[2][0] = (right + left) / delta_x;
|
||||
frust.m[2][1] = (top + bottom) / delta_y;
|
||||
frust.m[2][2] = -(near_z + far_z) / delta_z;
|
||||
frust.m[2][3] = -1.0f;
|
||||
frust.m[3][2] = -2.0f * near_z * far_z / delta_z;
|
||||
frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
|
||||
Multiply(&frust, this);
|
||||
}
|
||||
|
||||
void Perspective(float fov_y, float aspect, float near_z, float far_z) {
|
||||
GLfloat frustum_h = tanf(fov_y / 360.0f * kPi) * near_z;
|
||||
GLfloat frustum_w = frustum_h * aspect;
|
||||
Frustum(-frustum_w, frustum_w, -frustum_h, frustum_h, near_z, far_z);
|
||||
}
|
||||
|
||||
void Translate(GLfloat tx, GLfloat ty, GLfloat tz) {
|
||||
m[3][0] += m[0][0] * tx + m[1][0] * ty + m[2][0] * tz;
|
||||
m[3][1] += m[0][1] * tx + m[1][1] * ty + m[2][1] * tz;
|
||||
m[3][2] += m[0][2] * tx + m[1][2] * ty + m[2][2] * tz;
|
||||
m[3][3] += m[0][3] * tx + m[1][3] * ty + m[2][3] * tz;
|
||||
}
|
||||
|
||||
void Rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
|
||||
GLfloat mag = sqrtf(x * x + y * y + z * z);
|
||||
GLfloat sin_angle = sinf(angle * kPi / 180.0f);
|
||||
GLfloat cos_angle = cosf(angle * kPi / 180.0f);
|
||||
if (mag > 0.0f) {
|
||||
GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
|
||||
GLfloat one_minus_cos;
|
||||
ESMatrix rotation;
|
||||
x /= mag;
|
||||
y /= mag;
|
||||
z /= mag;
|
||||
xx = x * x;
|
||||
yy = y * y;
|
||||
zz = z * z;
|
||||
xy = x * y;
|
||||
yz = y * z;
|
||||
zx = z * x;
|
||||
xs = x * sin_angle;
|
||||
ys = y * sin_angle;
|
||||
zs = z * sin_angle;
|
||||
one_minus_cos = 1.0f - cos_angle;
|
||||
rotation.m[0][0] = (one_minus_cos * xx) + cos_angle;
|
||||
rotation.m[0][1] = (one_minus_cos * xy) - zs;
|
||||
rotation.m[0][2] = (one_minus_cos * zx) + ys;
|
||||
rotation.m[0][3] = 0.0F;
|
||||
rotation.m[1][0] = (one_minus_cos * xy) + zs;
|
||||
rotation.m[1][1] = (one_minus_cos * yy) + cos_angle;
|
||||
rotation.m[1][2] = (one_minus_cos * yz) - xs;
|
||||
rotation.m[1][3] = 0.0F;
|
||||
rotation.m[2][0] = (one_minus_cos * zx) - ys;
|
||||
rotation.m[2][1] = (one_minus_cos * yz) + xs;
|
||||
rotation.m[2][2] = (one_minus_cos * zz) + cos_angle;
|
||||
rotation.m[2][3] = 0.0F;
|
||||
rotation.m[3][0] = 0.0F;
|
||||
rotation.m[3][1] = 0.0F;
|
||||
rotation.m[3][2] = 0.0F;
|
||||
rotation.m[3][3] = 1.0F;
|
||||
Multiply(&rotation, this);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
float RotationForTimeDelta(float delta_time) {
|
||||
return delta_time * 40.0f;
|
||||
}
|
||||
|
||||
float RotationForDragDistance(float drag_distance) {
|
||||
return drag_distance / 5; // Arbitrary damping.
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
class SpinningCube::GLState {
|
||||
public:
|
||||
GLState();
|
||||
void OnGLContextLost();
|
||||
GLfloat angle_; // Survives losing the GL context.
|
||||
GLuint program_object_;
|
||||
GLint position_location_;
|
||||
GLint mvp_location_;
|
||||
GLuint vbo_vertices_;
|
||||
GLuint vbo_indices_;
|
||||
int num_indices_;
|
||||
ESMatrix mvp_matrix_;
|
||||
};
|
||||
|
||||
SpinningCube::GLState::GLState()
|
||||
: angle_(0) {
|
||||
OnGLContextLost();
|
||||
}
|
||||
|
||||
void SpinningCube::GLState::OnGLContextLost() {
|
||||
program_object_ = 0;
|
||||
position_location_ = 0;
|
||||
mvp_location_ = 0;
|
||||
vbo_vertices_ = 0;
|
||||
vbo_indices_ = 0;
|
||||
num_indices_ = 0;
|
||||
}
|
||||
|
||||
SpinningCube::SpinningCube()
|
||||
: initialized_(false),
|
||||
width_(0),
|
||||
height_(0),
|
||||
state_(new GLState()),
|
||||
fling_multiplier_(1.0f),
|
||||
direction_(1) {
|
||||
state_->angle_ = 45.0f;
|
||||
}
|
||||
|
||||
SpinningCube::~SpinningCube() {
|
||||
if (!initialized_)
|
||||
return;
|
||||
if (state_->vbo_vertices_)
|
||||
glDeleteBuffers(1, &state_->vbo_vertices_);
|
||||
if (state_->vbo_indices_)
|
||||
glDeleteBuffers(1, &state_->vbo_indices_);
|
||||
if (state_->program_object_)
|
||||
glDeleteProgram(state_->program_object_);
|
||||
delete state_;
|
||||
}
|
||||
|
||||
void SpinningCube::Init(uint32_t width, uint32_t height) {
|
||||
width_ = width;
|
||||
height_ = height;
|
||||
if (!initialized_) {
|
||||
initialized_ = true;
|
||||
const char vertext_shader_source[] =
|
||||
"uniform mat4 u_mvpMatrix;\n"
|
||||
"attribute vec4 a_position;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = u_mvpMatrix * a_position;\n"
|
||||
"}\n";
|
||||
const char fragment_shader_source[] =
|
||||
"precision mediump float;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4( 0.0, 0.0, 1.0, 1.0 );\n"
|
||||
"}\n";
|
||||
state_->program_object_ = LoadProgram(
|
||||
vertext_shader_source, fragment_shader_source);
|
||||
state_->position_location_ = glGetAttribLocation(
|
||||
state_->program_object_, "a_position");
|
||||
state_->mvp_location_ = glGetUniformLocation(
|
||||
state_->program_object_, "u_mvpMatrix");
|
||||
state_->num_indices_ = GenerateCube(
|
||||
&state_->vbo_vertices_, &state_->vbo_indices_);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void SpinningCube::OnGLContextLost() {
|
||||
// TODO(yzshen): Is it correct that in this case we don't need to do cleanup
|
||||
// for program and buffers?
|
||||
initialized_ = false;
|
||||
height_ = 0;
|
||||
width_ = 0;
|
||||
state_->OnGLContextLost();
|
||||
}
|
||||
|
||||
void SpinningCube::SetFlingMultiplier(float drag_distance, float drag_time) {
|
||||
fling_multiplier_ = RotationForDragDistance(drag_distance) / RotationForTimeDelta(drag_time);
|
||||
}
|
||||
|
||||
void SpinningCube::UpdateForTimeDelta(float delta_time) {
|
||||
state_->angle_ += RotationForTimeDelta(delta_time) * fling_multiplier_;
|
||||
if (state_->angle_ >= 360.0f)
|
||||
state_->angle_ -= 360.0f;
|
||||
// Arbitrary 50-step linear reduction in spin speed.
|
||||
if (fling_multiplier_ > 1.0f) {
|
||||
fling_multiplier_ = std::max(1.0f, fling_multiplier_ - (fling_multiplier_ - 1.0f) / 50);
|
||||
}
|
||||
Update();
|
||||
}
|
||||
|
||||
void SpinningCube::UpdateForDragDistance(float distance) {
|
||||
state_->angle_ += RotationForDragDistance(distance);
|
||||
if (state_->angle_ >= 360.0f )
|
||||
state_->angle_ -= 360.0f;
|
||||
Update();
|
||||
}
|
||||
|
||||
void SpinningCube::Draw() {
|
||||
glViewport(0, 0, width_, height_);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUseProgram(state_->program_object_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state_->vbo_vertices_);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state_->vbo_indices_);
|
||||
glVertexAttribPointer(state_->position_location_, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0);
|
||||
glEnableVertexAttribArray(state_->position_location_);
|
||||
glUniformMatrix4fv(state_->mvp_location_, 1, GL_FALSE, (GLfloat*) &state_->mvp_matrix_.m[0][0]);
|
||||
glDrawElements(GL_TRIANGLES, state_->num_indices_, GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
void SpinningCube::Update() {
|
||||
float aspect = static_cast<GLfloat>(width_) / static_cast<GLfloat>(height_);
|
||||
ESMatrix perspective;
|
||||
perspective.LoadIdentity();
|
||||
perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
|
||||
ESMatrix modelview;
|
||||
modelview.LoadIdentity();
|
||||
modelview.Translate(0.0, 0.0, -2.0);
|
||||
modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
|
||||
state_->mvp_matrix_.Multiply(&modelview, &perspective);
|
||||
}
|
37
spinning_cube.h
Normal file
37
spinning_cube.h
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright 2014 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
#ifndef PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
|
||||
|
||||
#define PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
|
||||
#include "ppapi/c/pp_stdint.h"
|
||||
|
||||
class SpinningCube {
|
||||
public:
|
||||
SpinningCube();
|
||||
~SpinningCube();
|
||||
void Init(uint32_t width, uint32_t height);
|
||||
void set_direction(int direction) { direction_ = direction; }
|
||||
void SetFlingMultiplier(float drag_distance, float drag_time);
|
||||
void UpdateForTimeDelta(float delta_time);
|
||||
void UpdateForDragDistance(float distance);
|
||||
void Draw();
|
||||
void OnGLContextLost();
|
||||
|
||||
private:
|
||||
class GLState;
|
||||
// Disallow copy and assign.
|
||||
SpinningCube(const SpinningCube& other);
|
||||
SpinningCube& operator=(const SpinningCube& other);
|
||||
void Update();
|
||||
bool initialized_;
|
||||
uint32_t width_;
|
||||
uint32_t height_;
|
||||
// Owned ptr.
|
||||
GLState* state_;
|
||||
float fling_multiplier_;
|
||||
int direction_;
|
||||
};
|
||||
|
||||
#endif // PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
|
Loading…
x
Reference in New Issue
Block a user